色库TV

The name of the game

Controllers in hand. Fingers moving quickly. Buttons clicking. Eyes focused on the screen. It鈥檚 a common scene for 鈥済amers鈥 as they compete with themselves and others at home, during lunch, on campus, after work, and yes, sometimes late into the night.

Myles Bivins explains his game "Roblox Squid Game" to Carmine Colossale and Gianna Briceno during GameCon: Game Day in the game room of the Student Center.
Myles Bivins, middle, explains his game "Roblox Squid Game" to Carmine Colossale, left, and Gianna Briceno, right, during Gamescon: Game Day in the game room of Building E on Wednesday, April 23, 2025 at 色库TV. Photo by Daniel Melograna/色库TV

For 色库TV (GGC) students taking the Honors 3000 Video Games and Society course, it was more about broadening their understanding of video games and the impact they have.

Marcus Haynes, lecturer of English, challenged his students to broaden their view of video games.

鈥淭his class is an interdisciplinary focus to help students understand what goes into making a game,鈥 he said. 鈥淲e also discuss the evolution of gaming, from the early days of what we call the console wars with simple two-dimensional games like Space Invaders to arcade games like Pac-Man. Today, you have an added immersive experience with virtual and augmented reality.鈥

Haynes said that part of the class, which is offered every spring, includes exploring the psychological and social impacts of gaming.

鈥淲e discussed in class how the gamer I.D. can even have political influence, and also how it can be an educational tool and even be used for therapeutic purposes,鈥 he said. 鈥淛ust like anything else, there are both good and bad aspects of video games.鈥

Gaming can help with problem-solving skills and social interaction with others who share a passion for it. There are even e-gaming teams that compete just like other sports.

Of course, too much of any activity can become a negative. If someone spends too much time gaming, the effects can include depression and anxiety.

What Haynes said he wants his students to understand is that there is a multi-billion-dollar gaming industry that needs professionals in a wide range of areas. So being a gamer isn鈥檛 a requirement.

Myles Bivens, who is graduating in May with his bachelor鈥檚 in cinema and media arts production, said the class opened his eyes to more career avenues.

鈥淚鈥檝e come away with valuable lessons about how video games influence society, the stereotypes in the games, and how you can change those notions,鈥 he said. 鈥淟earning how games are developed helped me focus on the writing aspect of it, like the personality, character development and brand of the games.鈥

Haynes added that there are a wide range of career opportunities within the industry. Some of those careers include game designers, artists, animators, writers and programmers.

The class includes a final project called Gamescon, in which students share their knowledge of gaming with fellow students over the course of two days of events on campus. 聽

For Kaitlyn Perkins, a second-year political science major, the class won鈥檛 necessarily influence her plans to be a paralegal.

鈥淢y father loved playing video games and introduced me to playing some when I was younger, before encouraging me to play more mature titles when I got older,鈥 she said. 鈥淭he class itself has been making me wonder a bit more about the actual social sciences behind entertainment and the people who consume it.鈥

For Hugo Bohorquez, 鈥27, a second-year information technology major, playing video games has helped him in two areas of his life.

鈥淚t鈥檚 a great way to relieve stress for me,鈥 he said. 鈥淧laying games also helped me learn English. I鈥檓 a competitive person by nature, so playing these games helps me learn from my mistakes, be a critical thinker and think more strategically. Those are good things to learn for life.鈥

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